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Horu is a semester project made at Ican. In this game, players direct small being called Keikis. They are the guardians of their island and their role is to preserve all beings living on the island. In Horu, their goal is to make sure that the turtles' eggs hatch correctly, by bringing them heat stones.

The team:

BARDOT Paul-Etienne: Lead Game Designer

ROBERT Mégane: Graphic Designer

WONG Lisa: Sound Designer, Graphic Designer

JERISIAN Stéphane: Sound Designer

AGOUMBA MALLORY: Team Manager, Programmer

I was in charge of the whole programming for this semester project. I took care about all the prototypes that we needed. It allowed me to improve my programming skills. I've also been for the first time team manager and i could have a have a first approach of the global vision of game conception. I had to overcome the problems of the different poles of my team and to take the most important decisions when we couldn't agree with each other.

Conception Process :

The first concept that we wanted to develop is that the player could get in the depths of his environment to take some resources and make evolve elements at the surface. We developed that idea by giving the player the possibility to draw a path his avatar would follow. It has been my first hard task, because it constituted the principle way of interaction for the player with the system. I had to develop this game mechanic so the game feel would be pleasant enough. We then decided to make the depths of the environment dynamic. We wanted it to evolve by taking the actions and the progression of the player in consideration. Once we set this up, we had a long and difficult time to find an universe coherent enough with our game mechanics. When we found the Keikis it helped us to see what kind of advanced mechanics our system could give us, what led us to another vision of our game.

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